Why people don’t like carousels and what to do about it.

I got totally Baader-Meinhoffed last week with the accordion thing. Felt like flavour of the month, the way everyone wouldn’t shut up about it.

Actually it was just me and my colleagues having a rant. 🙂

In short:

People don’t like carousels, don’t care what they say
and don’t bother after the first panel
.

…so, for the ux-inclined, it’s frustrating that we still use them the way we do.

[B]oy does that homepage look like a juicy piece of prime real estate to a roomful of stakeholders. It’s hard to navigate these mini turf wars, so tools like carousels are used as appeasers to keep everyone from beating the shit out of each other.

via Carousels @ brad frost web

This ain’t a cry for blood, though. Typically, a design fails because of a combination of things – the medium, content and audience are incompatible. In the case of the humble carousel, we get the perfect storm of disharmony.

The Medium

Suppose your amazing marketing message is 4th in line on a carousel that spends 2 seconds per banner. This means the user will spend at least 6 seconds on filler before they get to your gold. That’s a long time in internet years.

The modern website carousel is like a TV ad break, only your favourite show won’t be back after those messages. Is this really the best way get users to pay attention and engage?

The Content

The write-ups on Nielsen’s Alertbox on Carousels and WeedyGarden’s Carousel Statssuggest that content can be a huge factor in carousels performing poorly.

After all, e-books and real paper books behave in the same way, sequentially feeding the audience one piece of information at a time – and most of us know how hard it is to put down a good book. This highlights the importance of storytelling in this space, something we tend to miss in the mish-mash of unrelated banners on a rotation.

Brian Krogsgard’s Sliders Suck says it could be totally appropriate to use a carousel when using the carousel is the end goal, not the means to the end.

The Audience

When a slider item is active, it’s more important than everything else on the page. When a slider item is inactive, it’s completely unimportant.

via Slide Rules @ Bearded Blog

The implicit assumption of a carousel is that the item on display will be relevant to the person viewing the page. I’m sure I’m preaching to the choir here, saying how one size does not fit all.

And we don’t have to look too deep into behavioural stuff (like banner blindness, tunnel vision and selective attention) or user agent stuff (like hardware capabilities, or compatibility with screen readers) to figure we might be slightly sub-optimal in catering for our users’ needs with sliding banners.

So, what do we do?

The tests say no to carousels, and you’ll find many, many voices in chorus about why. But sometimes we’ll have to use them, and sometimes we’ll actually want to use them – it’ll feel right, even though it seems wrong. We all have nights like this.

The problem isn’t in the doing, but in how it’s done. And we could be doing it less wrong.

Start this way:

  • Make the content more interesting. (source 1source 2Can’t stress this enough.
  • Limit the number of items in a carousel. (source)
  • Make the navigation obvious, so users can skip. (source)
  • Mind the interaction design stuff, don’t do the annoying crap. (source)

Thank you to @niaalist for sharing the links in this post.

An indicator has a value when it’s indicating something.

An indicator has a value when it’s indicating something. But if it’s not indicating something, it shouldn’t be there.

It’s one of those funny things – you spend so much more time to make it less conspicuous and less obvious. And if you think about it, so many of the products that we’re surrounded by – they want you to be very aware of just how clever the solution was.

When the indicator comes on, I wouldn’t expect anybody to point to that as a feature, but at some level, I think you’re aware of a calm and considered solution that therefore speaks about how you’re gonna use it. Not the terrible struggles we as designers and engineers had in trying to solve some of the problems.

Source: OBJECTIFIED (Film Clip #1)

via Hack Design

10 tips for mobile UX

Read: Ten Tips for Mobile UX from Red Ant

I like this article. It focuses on taking a thoughtful approach to mobile UX, rather than offering spot-fixes for your design. A great primer for when you’re ready to embark on a new project.

Thanks, @BishoyGhaly for the link!

Tl;dr:

  1. Start by designing with mobile in mind.
  2. Identify your users – are they here to get something done or to browse?
  3. 80% of app users will use just 20% of the functionality – tailor your analytics and future improvements to suit.
  4. Use task-based design – craft the easiest way to get stuff done.
  5. Keep it simple.
  6. Respect the platform’s quirks – eg. UI elements, behaviour, etc.
  7. Capture more than just touch – eg. geolocation, sound, lighting, etc.
  8. Design for interruption – mobile users get interrupted a lot.
  9. Continually evolve and improve.
  10. Fall back on best practise and your own experience.

6 ways to make your website tablet-friendly

A checklist of simple things from UX Magazine:

When a website exhibits “tappiness,” it’s easy—or even delightful—to use on a mobile or tablet device. Tappiness encompasses smart use of space, text that is easy to read, logical interaction clues, and large touch targets that allow visitors to navigate with confidence.

Read: The Pursuit of Tappiness

Tl;dr:

  • Bigger buttons with more whitespace around them.
  • Make links more obvious, without relying on hover states.
  • Bigger font sizes.
  • More padding in nav menus (to create bigger hitboxes).
  • Greater margin, padding and line-heights for better readability.
  • Bigger form fields with more whitespace around them.

If you do something cool, people will adopt it

The internet is super smart. If you do something that is cool, that’s actually worth people’s time, then they’ll adopt it. If you do something that’s not cool and sucks, you can spend as many marketing dollars as you want, [they] just won’t.

– Gabe Newell (Co-founder & Managing Director of Valve Corporation)

Source: Exclusive interview: Valve’s Gabe Newell on Steam Box, biometrics, and the future of gaming

via @_Funko

Get attention by being useful

The best branded apps do not belong to a campaign, they are not simply another channel through which to communicate the current brand message or product promotion. They are a utility in their own right; something useful that earns the attention of consumers.

Source: Branded Apps vs Brand Advertising. How being useful gets consumers’ attention too.

A little consensus on yesterday’s post from the world of apps, via @adapptor.

Getting attention and being worthy of it

It’s so damn disappointing to be drawn in by a catchy teaser only to find you’ve wasted eye/ear/brain space on something with no substance.

The well-cut movie trailer for a terribad film; vaguebook status updates that pepper your feed; that guy who’s great at saying something shocking but can’t follow it up with a well-considered argument – it’s all about stealing your attention, but giving nothing back.

[B]ecause we live in the age of attention scarcity, many people think that getting attention is the hard part. But attention isn’t actually the rarest commodity in the 21st century.

Trust is.

Copyblogger shares why it’s important to be worth the attention you ask for: