Mobile UI – popular devices and their screen specs

Very useful – a big list of screen specs for popular mobile, tablet and monitor devices.

http://screensiz.es/

via Mobile Tuxedo

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10 tips for mobile UX

Read: Ten Tips for Mobile UX from Red Ant

I like this article. It focuses on taking a thoughtful approach to mobile UX, rather than offering spot-fixes for your design. A great primer for when you’re ready to embark on a new project.

Thanks, @BishoyGhaly for the link!

Tl;dr:

  1. Start by designing with mobile in mind.
  2. Identify your users – are they here to get something done or to browse?
  3. 80% of app users will use just 20% of the functionality – tailor your analytics and future improvements to suit.
  4. Use task-based design – craft the easiest way to get stuff done.
  5. Keep it simple.
  6. Respect the platform’s quirks – eg. UI elements, behaviour, etc.
  7. Capture more than just touch – eg. geolocation, sound, lighting, etc.
  8. Design for interruption – mobile users get interrupted a lot.
  9. Continually evolve and improve.
  10. Fall back on best practise and your own experience.

Mobile web stuff – if you must make it big, make it clever first

http://www.alistapart.com/articles/mo-pixels-mo-problems/

Some discussion on how to balance between the big, beautiful stuff new generation devices can handle, and lame-ass expensive slow mobile network bottlenecks that real users have to deal with.