Very useful – a big list of screen specs for popular mobile, tablet and monitor devices.
via Mobile Tuxedo
Read: Ten Tips for Mobile UX from Red Ant
I like this article. It focuses on taking a thoughtful approach to mobile UX, rather than offering spot-fixes for your design. A great primer for when you’re ready to embark on a new project.
Thanks, @BishoyGhaly for the link!
- Start by designing with mobile in mind.
- Identify your users – are they here to get something done or to browse?
- 80% of app users will use just 20% of the functionality – tailor your analytics and future improvements to suit.
- Use task-based design – craft the easiest way to get stuff done.
- Keep it simple.
- Respect the platform’s quirks – eg. UI elements, behaviour, etc.
- Capture more than just touch – eg. geolocation, sound, lighting, etc.
- Design for interruption – mobile users get interrupted a lot.
- Continually evolve and improve.
- Fall back on best practise and your own experience.
Some discussion on how to balance between the big, beautiful stuff new generation devices can handle, and lame-ass expensive slow mobile network bottlenecks that real users have to deal with.